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Gearcity vehicle designs
Gearcity vehicle designs












That being said, unless you're playing in the 1970s and later, fuel economy matters very little for most vehicle types. To remove this warning, you need to use a more powerful engine (with more torque) or make the vehicle lighter. This warning means that your engine is too weak for the weight of your vehicle. Ultimately, it doesn't matter what order you do it in. However, many users choose to do Engine, Chassis, Gearbox. I planned for designs to be done in the order that it's listed in the drop down menu. And you need to adjust the design to meet those goals. You need to know what you're goals are before you try design something. Mimicking real life designs is generally the best way to go about it.Ī final note before I get into answering individual questions, there is no "optimal" designs. There are also many more available resources online. Beyond that, reading the descriptions and help buttons will go a long way into explaining what every slider does. That is why such a feature is implemented. I always suggest to use the assisted designer if you do not understand the concepts of the advanced designer. Originally posted by Immortall:I think this topic will be useful to many. Price categories need at least two, and preferably three, to cover all the demographics. Create cars of different price categories, as at the selling price of $ 1,200, as I understand it, the buyers for 2000–2500 will not be interested. Based on this, I see the following picture.Īt the very beginning of the game, we simply create a so-so car with a rating slightly better than the competition, as cheap as possible in production. And that buyers of models in different price categories almost do not overlap. Harder with the price.īased on my modest experience, I argue that the more different models we have, the better. With the sliders here everything is more or less clear, we change them so as to achieve the desired rating for this body. It turns out, the chassis needs to be developed last?Ħ. Ideally, for each body type its own chassis.Īs I understand it, the main thing I should strive for is that the chassis is suitable for the engine in size, and at the same time it is as light as possible.Īt the same time, for each specific body, you need a chassis of a certain carrying capacity. But I would like to choose the engine consciously and not at random.ĥ. What types of engine is better to use in what circumstances? I'm still guided by an assistant for the design, which I specify the type of body.

gearcity vehicle designs

You can still design a very cheap engine that will be suitable for the most popular cars for selling cheap cars.Ĥ. Powerful and efficient engine for sports and racing cars. The engine of increased power for pickups, and possibly luxury sedans and coupe 2 * 2 size is not important, you need to achieve normal fuel consumption, and performance, so that on the basis of this engine I can fulfill military orders for pickups.

gearcity vehicle designs

The average engine for sedans, phaetons, a coupe that will be inexpensive but powerful enough so that there is no mistake with 75%, it must be probably not very big to fit in not big and not heavy chassis. I understand that in the first 10-15 years of the game, I need 3 main types of engines:

gearcity vehicle designs

What is the principle for me to decide on the type of engine?

#GEARCITY VEHICLE DESIGNS HOW TO#

How to make a gearbox that will fit most of my engines? How to properly develop it?ģ. And then I absolutely do not understand why one gearbox with very similar characteristics is suitable, and the other is not. I understand that it depends on the ratio of the mass and power of the car, though I do not understand the formula.īut it also depends on the ratio of gearbox and engine. How to avoid the problem "This vehicle is getting less than 75% optimal Brake Specific Fuel Consumption."? I had this problem most often. What is the first thing I need to design so that later it would be easier to design a suitable component?Ģ. But I do not understand how to properly combine the engine, chassis and gearbox in order to achieve the optimal effect.ġ. Yes, I move the sliders, resulting in the rating I need, I can try to move them in such a way so as to get the maximum rating at the lowest cost. Starting to play, starting to design their first cars, even on foreign engines and chassis, I was faced with the fact that I did not understand what I was doing. I think this topic will be useful to many.












Gearcity vehicle designs