
These will automatically load in if a COL map is not detected. Please note that some materials come with ALPHAMASKED files instead of a COL map and contain a transparency channel. In order to form a complete material these four map types are required COL (color), REFL (reflection), GLOSS, and NRM (normals). The material converter is designed to function only when it detects materials that have a complete set of maps, and will give an error warning if one or more of these maps is missing. Please note this function is disabled by default.

This will allow you to quickly preview materials before applying them to your models. There are a few ways to customize the appearance of. Use 16 bit maps - This will replace all 8 bit images with higher quality 16 bit versions when available, and is disabled by default.Īpply materials to preview spheres - Enable this option to have each imported material appear on a standard sphere. The Material Manager allows you to create, organize and apply materials effecitiently within CINEMA 4D. Please note that this feature does not work with all rendering engines and is disabled by default. Include Displacement maps - If displacement maps are present with the detected materials, they will automatically be added to the material shader setup.Ĭonform UV maps to image dimensions - For textures in a rectangular (non-square) format, this option will adjust the UVs for each map type to match the image dimensions. Include Ambient Occlusion (AO) maps - If ambient occlusion maps are present with the detected materials, they will automatically be added to the material shader setup.
MATERIALS FOR CINEMA 4D FULL
(To ensure full compatibility, please use the latest versions of these renderers) You may choose between the following supported rendering engines: Once the textures have been converted, they will be saved to the Material Manager. Once the folder has been chosen, the converter will detect and display how many supported materials were found. You may either select a single folder or the root folder that holds multiple texture sets. Once installed, restart Cinema 4D and then you will see the converter appear under the Plugins drop-down menu.įor more information regarding using our converter please check out the Cinema 4D area of our Help Section for tutorials on subjects ranging from basic usage to more in-depth subjects. Navigate to the unzipped material converter folder and select the "Installer_Poliigon_Material_Converter" script.

In Cinema 4D, open the drop-down menu: Script\User Scripts and click "Run Script."
MATERIALS FOR CINEMA 4D ZIP FILE
zip file and extract it into a folder on your computer.
